This sure is a bitter decision !
Aero (in combination with Dimension and Shaper) has been a joy to explore and to work with. Granted, I also had my fair share of misery with it, learnt some tricks and hacks to achieve what I wanted, but all-in-all it was a fascinating phenomenon and tool to work with.
Like many of us, I'm also looking for a way to continue my experiences and experiments with other tools.
Adobe is innovating in various directions with 3D (Substance Viewer, Neo, Firefly 3D model), but it all seems too fresh and fragile, and none of it is going into any VR/AR direction, yet.
So I asked ChatGPT:
Hey Chatty, Ive been using Adobe Dimension, Substance Stager and Aero to design and import 3D models and create AR environments. But are there other (similarly easy) tools to do such things ?
The reply mentions quite a lot of tools. I haven't had the time yet to check which ones meet my list of crucial features (surface, image, and location-based creations, QR code, in-browser viewing). Aero was quite capable of doing a lot ! So we're out in the woods. Here we go:
You're already using Adobe Substance Stager and Adobe Dimension (for static 3D scenes/renders) and Adobe Aero (for AR scenes), both of which are super designer-friendly and tie nicely into the Adobe ecosystem. But if you’re looking for other tools with a similar level of ease — maybe with different capabilities, platforms, or export options — here's a curated selection of easy-to-use alternatives for 3D + AR content creation, depending on your goals:
Designer-Friendly 3D Scene Builders
(like Adobe Dimension and Substance Stager)
Spline
Web-based, very intuitive UI (like Figma meets Blender).
Great for real-time, interactive 3D scenes, animations, and web embeds.
Has basic AR/WebXR export (still developing).
Mac-native app also available.
Vectary
Web-based 3D editor focused on product design, web embeds, and AR.
Drag-and-drop ease, PBR material support.
Exports to USDZ for iOS AR or glTF for broader use.
Built-in AR viewer via QR code.
Luma AI / Genie
iOS and Web
AI + NeRF-based tools for scanning real-world objects (with photorealistic results).
Convert to 3D assets and easily place them in AR.
Luma has AR previews and iOS USDZ exports built in.
4. Scenery
Well-versed in the Apple eco-system; Android viewer on its way.
[See other posts about it below.]
Simple AR Creation Tools
(like Adobe Aero)
8thWall (now part of Niantic)
WebAR platform – users don’t need to install an app.
You can use drag-and-drop tools or custom JavaScript if you want.
Ideal for AR websites, marketing, or interactive posters.
Zappar / ZapWorks
Very user-friendly no-code web tool.
Create AR experiences that work in-browser or in-app.
Also supports image tracking, world tracking, etc.
Reality Composer
For Apple iOS/macOS
Native, easy, node-based AR scene builder from Apple.
Works with USDZ and RealityKit.
Excellent if your target is iOS.
Meta Spark Studio [EDIT – Discontinued]
Meta’s platform for Facebook/Instagram AR filters.
A bit steeper than Aero, but manageable.
Has a visual programming interface like Quartz Composer.
Honorable Mentions / Crossovers
Blender + Verge3D Blender is complex, but Verge3D adds a visual logic editor for interactive scenes + WebXR export. Powerful combo if you dare.
Unity MARS or Snap AR Studio More advanced, but Snap has a few entry-level templates for quick prototyping.
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